Crackdown 3 Review – Man Of Steel

It’s been a long wait for Crackdown 3. Delays can be a positive thing, offering developers time to refine and polish a game. In other cases, it can result in what feels like a dated experience. Crackdown 3 firmly falls in the latter category, offering some amusement but little in the way of interesting new ideas or fun things to do. It’s large and bombastic, with plenty of chaos and collateral damage, but few redeeming values–like a video game version of Man of Steel.

You play as a superpowered member of The Agency who is sent into a city to dispense justice as you systematically eliminate the comically evil members of a nefarious evil corporation. You start out relatively weak but progressively grow in power, jumping higher and gaining the ability to perform ground pounds, pick up and throw increasingly heavy objects, and so on. Enemy factions are responsible for certain aspects of the criminal operation, such as manufacturing a sort of poison, and taking them out weakens that area and makes your ultimate goal of taking down the big bad leader more feasible. There will be collateral damage along the way that is frowned upon–kill too many innocents, and a local militia puts up a halfhearted effort to put you down–but is soon forgotten. Yes, I’m describing Crackdown 3, not its 2007 progenitor.